5 Worst Video Game Sidekicks Ever
#5 Natalya (GoldenEye 007)
Have you ever tried to save someone with an obvious death wish? "Protect Natalya" was the first mission objective of Control, but the problem was that protecting Natalya was like having a member of your team in Call of Duty who keeps running straight into the center of the firefight and just squats holding a knife. Seriously, who walks down a hallway with a hail of gunfire and explosions all around them? Not only that, but when she wants you to cover her while she takes her sweet time punching in the longest code ever, totally oblivious to the obvious danger surrounding her. This game may have been ahead of it's time but they could at least built Natalya with enough sense to duck and cover when there are bullets flying past her head.